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Thorns is a play-by-post RPG with a focus on creative writing, plot and character development, cooperation and, above all else, fun!

Our original fantasy world of Vita is rich, detailed and complex. In the age of exploration and discovery, steam technology and magic have combined and clashed to create new and terrifying weaponry. Tensions between the magical galdori and the subjugated humans threaten to evolve into all-out war, a war unlike any the world has ever seen.

Be sure to explore the Thorns Wiki (also known as Vitapedia) to learn all about the Thorniverse, and click the Orientation link below to get started playing. If you have any questions, feel free to send a message to one of our staff members or email us.




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* News and Updates

The article on the Wicks of Mugroba is now up on the wiki for your reading pleasure.

xxThe Magic Rehaul Is Complete! | 09 Aug 10

Cartographette
13:28:59 by Cartographette
Views: 415 | Comments: 1

The Spell Compendium is now available, after many, many weeks of work! This new system may look terrifyingly complex, so I'm going to explain more about it here, in this brief AQ (anticipated questions).

Why was this change made?


Simply put, the old magic system/spell directory didn't live up to the complexity and uniqueness I had envisioned when I first thought of how magic would work on Vita. The list of spells felt too much like a bunch of abilities I expected people to use, and "skill up" like a regular RPG. This isn't that type of game and the directory focused entirely too much on combat.

It also didn't fully explain what each school of magic was all about - why someone would choose one over the other. The system was disorganized and not well-thought-out, mostly because when I first created it, I was just trying to get it out of the way.

I decided our game deserved a better system, one that was more intellectual and customizable than the majority of hack-and-slash magic systems out there.

Why is this system better?


This system will allow you to do more with your galdori characters, and focus on magic as realistically as possible. It puts the control in your hands, because it explains how different types of magic actually work.

With this system you can read up on your chosen discipline and actually create spells that fit with the general way that discipline works. Because there's way more information about the types of spells that exist, you have the knowledge needed to make your own decisions, fill in gaps, and customize spells to what you want them to do. Instead of a static list of spells available, you have a bunch of categories, all with possible side effects, some with extra information about spell levels and what kind of ability is necessary to perform different versions of that spell.

What changed in terms of spell levels?


The three "spell levels" (elementary, intermediate and advanced) refer only to the expertise your character has at that specific discipline.

What does this mean? It means you are no longer limited to one skill level in everything. You can instead specialize your character's focus, customizing them and giving them great power at whatever they've focused on specifically.

Let's say Yolanda is a 32-year-old galdor and has worked her entire life with static magic. And not just "static magic" in general, but specifically bending spells; she uses her ability to make impressive statues and sculptures. At this particular spell, she would have massive finesse and mastery, and would be considered an "advanced" caster of bending spells. She might be passable at the rest of static magic - let's say we'd call her intermediate in that regard. When it comes to other disciplines, she isn't as good, because they aren't her focus. She might not know anything at all about living magic and only be elementary skill level when it comes to physical magic.

To be considered "advanced", all that is necessary is a skill focus. But you will only be advanced at that one skill, unless you have multiple focuses. This is how I originally intended magical skill levels to work. I'm minimizing the importance of the qualification and allowing you to make the call, because you're the author, after all.

Does this mean I can only cast one type of spell?


Not at all. You decide what type of magic your character would know. If they were a good student they might remember a little bit from every magical discipline. If they were a bad student they might only remember the spells from their chosen focus, or even the few spells they use on a daily basis. While in school, most students know at least elementary level for the four state disciplines (or "core disciplines"), as well as some quantitative magic. You can decide on a case-by-case basis if your character can or cannot cast a spell.

Do I have to specialize? Can I be advanced at everything?


You cannot realistically be advanced at everything. If your character is sufficiently old and experienced enough they might have mastered an entire discipline, rather than one type of spell, but this is pretty rare as well.

If you'd prefer not to have a specialization, that's fine! Your character doesn't have to be majorly skilled at any spell type or discipline. They might just be a dabbler. However, this will spread them thin and limit their power.

Do I have to read that entire page?


Not at all. If you know roughly what type of magic you'd like to be casting, you should read that section; it's not really necessary to read the others, but it might help you in your writing.

How do I roleplay spell casting?


I will be writing a guide for this, but essentially it's a chance for you to get creative. Side effects for spells can be negative or positive, and you can use your imagination or follow the guidelines on the wiki page. Instead of writing "X casts X", try explaining what your character is hoping to accomplish with the spell.

Can I still use the old spell names?


This is one thing I was hoping to retcon; the spell names would be awkward and a little nonsensical in the context of this new system. One single spell called "Immolate" doesn't make any sense at all given the boundless complexity of ignition spells. Your character could think of the spell as "an immolation spell", but they probably wouldn't name it; it would be like calling an impressive type of backflip "Bob."

However, if you want to get clever, think of how spells would actually be named - like theories, they'd probably be named after the person who wrote that variation. So if Magister Angus Thatchery wrote a spell that changed metabolism in a certain type of lizard, that very specific spell might be called the Thatchery Metabolic Augmentation.

I have more questions!


Post them here, and I'd be happy to answer them all! If you're confused or unhappy about any aspect of the new system I will listen and take constructive criticism; this is a "beta test."

Additionally, if you can think of a new spell type that might be possible under a certain discipline, please let me know; I'm always open to suggestions. Please make sure that the spell type deserves its own category; a "lighting cats on fire" spell would be classed under "ignition", for example....

xxCharacter Sheets | 17 Jul 10

Cartographette
21:11:17 by Cartographette
Views: 378 | Comments: 0

I wanted to let you guys know that we're officially switching to a forum-based character sheet system (which you've all been using already ever since New Thorns launched). There will still be player name links on the wiki, but they will redirect to the character sheet on the forum instead of requiring laborious re-coding from the mods. Yay!

This will benefit everyone, because it's much easier to edit and style your sheets on the forum, and you won't have to worry about waiting for the sheet to go up on the wiki! We will still keep a list of all approved characters, so your sheet won't go anywhere until you've re-uploaded it - we'll only redirect the pages that have moved.

We do have to ask you to please transfer all your character sheets to the forum if you have not done so already. If your character is already in play or has been approved in the past, go ahead and choose the "approved" message icon. If it's a new character, please leave the message icon blank.

This is a good chance to take a moment to update your sheet a little bit, improve on it or add new events to the backstory. Also note that inventory and skills are no longer included in the sheet, so it's not necessary to add those in unless you want to. (Inventory would go in the Appearance section, and Skills in the Personality section.) You can also choose your character's nickname ("usually goes by"), add a portrait, and include as many pictures of them as you want! (You can reply to your own character sheet thread to add a picture of them.)

If you don't wish to play your character anymore, it's not necessary to transfer your sheet over, but you might want to do so anyway.

Thanks for your patience as we implement this new system. If you have any questions, let me know here!...

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* Shoutbox

Refresh History
  • Iamba Bahari: Just posted a shortish lit for Iamba http://thornsbook.com/rpg/index.php?topic=834.0
    February 17, 2012, 06:50 PM
  • Iamba Bahari: New character sheet is up!  :) http://thornsbook.com/rpg/index.php?topic=832.0
    February 13, 2012, 03:09 PM
  • Marnie Beckett: yaayy!
    January 31, 2012, 09:46 PM
  • Melai Robertson: Got a friend of mine to play, huzzah!
    January 31, 2012, 01:17 PM
  • Char: Going to try some recruiting on Tumblr and maybe one or two other places over the next few days, so let's see how that goes! =)
    January 26, 2012, 07:39 PM
  • Rush: Ah. Thanks, both of you.
    January 21, 2012, 11:01 AM
  • Sular: Tried to fix the map thing. hopefully it should work
    January 21, 2012, 12:38 AM
  • Marnie Beckett: Hmm yea its doesn't show up for me either. Here's a draft copy though: http://img815.imageshack.us/img815/1340/viendadraft.jpg
    January 20, 2012, 07:41 PM
  • Nelson Albany: I can't look at the map of Vienda. :(
    January 20, 2012, 08:47 AM
  • Henwen: Good news! my hubby got word to work! apparently it was already running in the backgrownd so it wouldnt pop up for me? something weird like that. And Open Office Rocks Mochi! i had it on my old laptop.
    December 21, 2011, 10:31 PM
  • Lilly: Don't worry about it to much Hen. I mightn't be able to get online with all the crazypacking I had to do today. Ugh. I'll tackle it with full force so I hopefully have time to spare!
    December 21, 2011, 12:44 PM
  • Mochi: Hen - try Openoffice. It's a free program to handle word docs
    December 21, 2011, 12:40 PM
  • Henwen: O.o i think microsoft word is Down on my computer. I cant access any of my word documents. But everything else is fine.
    December 21, 2011, 12:01 PM
  • Mochi: So my computer may actually be knackered. I might be unavailable until I can get a new one in a day or two.
    December 09, 2011, 10:07 PM
  • Mochi: It's all cool, Juney. :D Take your time.
    October 28, 2011, 04:13 PM
  • Jejune: Sorry for not being on and posting, I've been really busy and was at my dad's for a while... grah. I'll get busy again when things calm down IRL... sorry! *bows*
    October 27, 2011, 10:00 PM
  • Caporushes: The setup for Pidgin is slightly different, but I'm more than happy to walk anyone through it if they want!
    October 16, 2011, 03:47 PM
  • Mochi: Pidgin is another option, as well! The set up should be pretty much the same as Trillian.
    October 13, 2011, 05:47 PM
  • rillani: Since it seems Mibbit is being odd, I'll look into finding a new way to access chat from a browser.  if you don't mind downloading trillian, try sular's tutorial for getting chat: http://thornsbook.com/rpg/index.php?topic=225.0
    October 13, 2011, 05:25 PM
  • Vincenzo Pans: Probably just my messed up computer
    October 12, 2011, 05:25 PM

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